Now liveDusk, the newest product from our studio

Consumer apps

iOS and Android apps, designed and built end to end by one team, from the first screen to the store listing. This page describes the full service.

Two people in the sun, both inside an app we shipped Daypost, our own app

Overview

The people who draw the screens write the Swift and the Kotlin. A decision about an empty state or a loading spinner gets made once, by someone who knows what it costs to build, instead of travelling back and forth between a design file and a ticket.

Most of this work is either a first version heading for the stores or a rebuild of an app that shipped and stopped being opened. Both start the same way: one loop that has to feel effortless. Sign in, notifications, offline sync and the store listing all follow from it.

What the service covers

Everything this work
includes, spelled out

01

Product strategy
and user flows

Before a screen is drawn we agree what the app is for, who will use it every day, and the one loop that has to feel effortless.

Popular under this

  • MVP scoping for a first launch
  • App redesigns and rebuilds
  • User flows and clickable prototypes
  • Audits of an app you already have
Get started A short form, and a reply within one working day.
02

Interface and
interaction design

Native patterns first, invention where it earns its place. Every state designed, including the empty and broken ones.

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  • iPhone and iPad interfaces
  • Android interfaces
  • Watch apps and widgets
  • Accessibility passes
Get started A short form, and a reply within one working day.
03

Native iOS and
Android engineering

Swift and Kotlin by the people who designed the screens, so nothing is lost in handoff and decisions are made where they are cheapest.

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  • iPhone and iPad apps in Swift
  • Android apps in Kotlin
  • Sign in, profiles and accounts
  • Offline first data sync
  • Push notifications
  • In app purchases and subscriptions
Get started A short form, and a reply within one working day.
04

Launch, store
and analytics

Store listings, review handling, crash reporting and the analytics that tell you what to build next, wired in before day one.

Popular under this

  • App Store and Play Store listings
  • Crash reporting and analytics
  • Review handling and release trains
  • The first month after launch
Get started A short form, and a reply within one working day.

How it runs

A demo every Friday, one fixed quote, and you own everything you pay for. The process is the same on every project — this is how it runs for consumer apps.

01

The problem on one page

A short call, then a one page brief we both sign: audience, the job the app does, what success measures.

02

A running skeleton in week one

Rough, real, on your phone. A prototype nobody can hold answers nothing.

03

Weekly demos to the store build

Every Friday you see working software. Scope changes are priced in writing before they are built.

04

Launch, then the first month

We stay through review, the first crash report and the first analytics read. Then you own everything.

FAQ

Asked before
most first calls

We price by phase with a fixed quote after the first call, not by the hour. A focused v1 typically lands in the range of a small team for two to twelve weeks; the quote tells you exactly.

Two to twelve weeks depending on scope. The first working build is on your phone inside week one either way.

We default to native for consumer apps because feel is the product. Where a shared codebase genuinely fits the brief we will say so and quote both.

Yes, about half our work starts that way. Week one is an audit of what is there, what is risky and what to keep.

Is this the work
you need done?

Tell us where you are, and we’ll tell you honestly if we’re the right team for it.

01 Who you are
02 What you are building

Goes straight to the studio inbox. We reply within one working day.